![]() From there, just use dev tools to convert the files to. If you did everything correctly, you should end up with a. Make sure to set the program up to export both a model and texture. Apply the texture to the model inside of the program and then export it. ![]() Open up the model in whichever 3D modeling program you're going to use to export it (I used Softimage). Export it in DAE format along with any textures that go with it. Open up your model in the newest version of Ohana Rebirth or one of its more active forks. ![]() Click to expand.It's actually not that much different from how I did previously.
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